ZONE · GENERAL
Hideout rows
14 stations
The main floor. Fourteen matched setups on 165Hz screens, mechanical boards, wired mice, headset hooks under each desk. Comfortable for a two-hour drop-in or a full night with friends.
the PC club behind the bookshelf
Twenty gaming stations, 240Hz screens and honest hourly rates — tucked behind a bookshelf door in the courtyard. The only trick is finding the way in. Once you're through, it's a plain, excellent PC club.
01 · the entrance
Here's the whole ritual, no riddles. Walk into the back courtyard, find the bookshelf that isn't quite a bookshelf, and knock twice. Each week we post a four-letter password up in the hero — hover the little stars and it slips out for a second. Whisper it, and the shelf swings open.
Forgot the word? Late to check the site? Nobody's turned away for that. Say "I'm here for the games" and we'll wave you in. The secrecy is a mood, not a velvet rope — the club is fully public and everyone gets a station.
Around the back, past the bikes. A small chalk arrow points the way when the door's open.
The bookshelf really is the door. Two knocks, a short wait, and it rolls aside on its rail.
This week's password gets a grin. No password? "I'm here for the games" works every time.
02 · stations
ZONE · GENERAL
14 stations
The main floor. Fourteen matched setups on 165Hz screens, mechanical boards, wired mice, headset hooks under each desk. Comfortable for a two-hour drop-in or a full night with friends.
ZONE · TOP SHELF
4 stations
Four top-spec seats in the quiet corner: 240Hz panels, the fastest cards we run, and roomy leather chairs. Ranked grinders and folks chasing clean frames tend to live here.
ZONE · SIDE BOOTH
2 stations
A snug two-seater tucked off the main row — shared armrest, one lamp, good for co-op runs or teaching a friend the ropes without the whole floor listening in.
03 · rates
4 credits / hr
Drop in, grab a Hideout seat, leave when you're done. No minimum, timer starts when you sit.
18 credits / 6 hr
Six hours from opening to 4am, any room with a free seat. Bring three friends and the block gets cheaper per head.
28 credits / lock-in
Fri and Sat only. Midnight to eight, one seat, no clock-watching. Coffee's on the house until sunrise.
First visit? Your first hour comes with a short tour of the entrance secrets — where to knock, how the shelf works, which stars to hover. Ask for it when you book.
04 · hardware · declassified
Nothing's hidden here except the front door. Every station on the floor runs the same tier of parts, so a Hideout seat plays as clean as the corner. Here's the full sheet, no grades blacked out.
Current-gen cards across every seat; the Vault corner runs the top tier we stock, tuned for high-refresh play.
165Hz on the Hideout rows, 240Hz in the Vault corner. Low-latency panels, colour-matched, no ghosting on fast pans.
Full-back mesh chairs, height-set desks, cable trays underneath. Built to sit through a six-hour block without aching.
Mechanical keyboards, lightweight wired mice, wide cloth pads. Bring your own gear and plug straight in — every desk has spare ports.
05 · case files
FILE 07 · THE LONG SEARCH
A first-timer circled the courtyard for twenty minutes looking for a normal door. We felt bad. Now there's a small chalk arrow near the bins, and nobody's been that lost since.
FILE 12 · A PRETTY PASSWORD
Someone suggested the week's word should just be nice to say out loud. We tried it. "MOTH" got the best reception on record — regulars still bring it up at the counter.
FILE 19 · THE SQUEAK
The bookshelf door developed a squeak that gave the whole bit away from the courtyard. One tin of oil later, it rolls open in near silence. Mystery restored.
06 · hideout gallery
07 · classified FAQ
Nothing happens — you still get in. The word is a fun little handshake, not a lock. If it slips your mind, say "I'm here for the games" and the shelf opens the same as always. We'd rather you play than stand in the cold reciting stars.
Mood, plain and simple. A bookshelf door and a weekly word make walking in feel like a small event instead of a chore. Underneath the theme it's an ordinary computer club with fair rates, clean gear and no gate on the real service.
Yes. Booking runs on the form below and never asks for the word — just your name, a date and which room you want. The password only ever matters for a grin at the door, and even then it's optional.
Completely real. It's a proper shelf on a hidden rail, loaded with real books, and it rolls aside when it's knocked on right. We oil it so it stays quiet. It is the only way in, and yes, people do gasp the first time.
Fridays and Saturdays you can book a seat from midnight to eight for one flat rate — no hourly timer once you're locked in. Coffee stays topped up, the lights stay low, and you keep the same station until you decide to head home at sunrise.
08 · what's on the screens
Every station is loaded and ready, so you never have to hunt for something to play. Bring three friends for a co-op run, drop in solo for a ranked grind, or wind down with something quiet — the library spans a bit of everything and we keep it current.
Fast, punchy, made for our 240Hz panels. Team tactical rounds, arena brawls and single-player campaigns when you want to lose an evening to a story.
Slow-burn thinkers — base builders, grand strategy, tower defence and city sims for the folks who'd rather plan the win than twitch for it.
Cosy farming, puzzle rooms, party games and couch-style co-op that plays great from the Duo nook. Easy to pick up, hard to put down.
Open seats after 8pm
A relaxed, just-for-fun computer game we run on the club PCs each evening. To be crystal clear: there is no money involved and no betting — nothing is played for cash, there are no wagers and no prizes. It is purely a game you play on the screen for fun, a friendly way to fill an open seat and meet the room.
09 · get the password
Pick a room and a date. We'll email you this week's four-letter password and hold your seat. Knock twice when you arrive — or just tell us you're here for the games.
First visit? Choose "tour me in" and we'll walk you through the entrance secrets before the clock starts.